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Post by Captian Arizona on Jul 5, 2017 21:45:13 GMT -5
We can always add more to the ranking system. If anyone has any kind of idea they would like to share, place it here and we will listen.
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Al Capone
Rogue
A smile will get you pretty far. But a smile and a gun will get you further..
Posts: 8
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Post by Al Capone on Aug 1, 2017 19:17:10 GMT -5
Maybe a bit more diverse with each rank. Instead of having the basic; warrior, hunter, medic, etc. Shake it up. For example: Maybe "rats" which can be a challenging rank in which the character will be set off to join the rivaling pack for information. This can shake up things between the packs and make things more exciting for the members during role play. (Maybe a court-like system of the higher up's? The usual beta etc.) In previous packs of mine I noticed that hunting and combat ranks were often bored due to lack of action. I had tried giving the combat ranks various "chores" to do. Scavenger hunts for various objects which could be crafted into weapons or for selling purposes. Same for hunters. (Although I don't know how evolved you guys plan for the packs to be, my pack way back when had chemists and various science ranks as well as tools.) Which is another idea; chemist ranks? They were booming in previous packs of mine but then again I'm not sure how it would tie into the plot. Though with dying things in the city I suppose gases from corpses would become a problem? Dunno Another thought, maybe for combat ranks, during training (I don't know how y'all train but I trained in batteries) maybe have then learn formations? Just an idea. ^^
Well that's my rant c:
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Lavendel
Rogue
"I don't know why the storm came, but I know we can get through this! Together! Hopefully with all!"
Posts: 2
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Post by Lavendel on Aug 2, 2017 0:08:33 GMT -5
That's a super good idea, Capone! Another thought could be to push some limits in certain packs? As in, maybe make the 'chores' rather unfair. Hunting ranks have a large quota to fill, Fighter ranks have to push past their own physical limits and get punished for not doing so, etc. etc. ? It wouldn't have to be in both packs. Or if so, maybe one can go overboard and the other can go 'under-board'? Something like that! It'll maybe help add to some plots that could escalate into a main plot. No need to actually do all that, but it's a thought! 'Change it however y'all wanna, i dun mind! ^^
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